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Scoota Users Guide

Introduction

Sockets

Syntax

Models

Inroduction

Once you start Scoota you will see the Ogre redering setup window. In case you are wondering what Ogre is, it was a library used to build Scoota, you can read more at their website: Ogre.

You can play with these settings, they are machine dependent and some experimentation will be required to see what works best on your machine.

Ogre Engine Rendering Setup

Once you have decided on settings hit "OK" and the following window will appear:

Scoota Render Window

Click on the "Select Group" pull down menu and select "General". Now click on the "Select Mesh" pull down and select whatever mesh strikes your fancy. Place the cursor anywhere on the ground and hold down the left mouse button. You can move the mesharound until you release the left mouse button at which time it will be placed. You can then move it through the controls in the upper right of the scoota window. Some of the meshes need to be scaled up and some moved up in the "Y" direction.

Sockets

In the upper right is the host. If you are connecting from the same machine use "localhost". If you are connecting over a network use the IP address. The socket number is next to the host. 50007 should work, but it has to match the number from the "server".

Syntax

The socket messages sent to scoota should be strings with five entries seperated by commas.

  1. The name of the object in scoota to be modified, which matches the name in the "Current Node" pull down menu
  2. The type of command to follow: 1 means x, y, and z data will follow. 2 means rotation data will follow and 3 means the material is to be changed
  3. depending on the number in 2, x, y, z for roation will follow or x, y, z rotation (in that order). If material is being specified the material name is sent.

Models

You can make your own meshes wich will apear in the "Select Mesh" pull down if you put them in the following directory:

"install directory"\osengineer\Scoota\Media\models

Tools for converting models can be found here:

http://www.ogre3d.org/index.php?option=com_content&task=view&id=413&Itemid=133

If you don't use any of those tools you can use blender, it is free. Or you can pay me to create them ( we all have to make a living) e-mail